Adaptability of the Global Game Jam: A Case Study in Japan
نویسنده
چکیده
We report how the Global Game Jam was introduced in Japan. Introducing events like the Global Game Jam can assist in promoting the benefits of new methods and technologies to the developers, educators, and students throughout the world. In our case, many Japanese jam attendees were not well-acquainted with the practice of the participatory design or prototyping well before the Global Game Jam. To raise awareness at the Global Game Jam about those key elements, local site organizers tried to not only offer backgrounds but also to emphasize some game jam strategies.
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